Diablo 3 Beta – neuer Patch

Einiges hat sich getan in der Welt von Diablo … da die Beta auf Level 12 gecapped war und meine Charaktere am max Level anstanden habe ich nicht mehr allzu aktiv gespielt – doch da die Charaktere jetzt gewiped wurden und es einige Veränderungen gab, werde ich mich wohl demnächst wieder daran machen, die Welt vom Bösen zu befreien – und meine Leser natürlich auf dem Laufenden halten! Unten stehend die aktuellen Patchnotes:


All characters have been wiped. As part of this process, artisans, gold, and items (including those placed on the auction house or in a shared stash) have also been reset.
Switching out class skills will now require the use of a new feature known as the Nephalem Altar. Nephalem Altars are currently located in New Tristram, as well as in key locations throughout Act I. Clicking on an altar will open up the skill UI, allowing both active and passive skills to be selected or exchanged.

Gold rewarded from quests has been significantly reduced
Experience rewarded from quests after level 4 is now based on the number of mobs you’d have to kill to earn the same amount of experience, rather than being a strict percentage of a level

New passive skills have been added for all classes. See individual class notes below for more information.
AoE (Area of Effect) skills for all classes have had their damage reduced
Single-target skills for all classes have had their damage increased
All skills are now based off weapon damage

User Interface
The in-game UI has been updated with general art and usability improvements


Active Skills
The Barbarian’s Fury Generators have received a tuning pass. Bash, Cleave, and Frenzy now generate more Fury whereas the other Fury Generators now generate less.

Additional changes include:
Battle Rage
Damage bonus reduced from 30% to 20%
The chance for this ability to activate has been increased from 10% to 15%
Weapon Throw
Fury cost reduced from 20 to 10
Damage decreased from 210% to 180%

Passive Skills
New passive skills have been added:
Nerves of Steel
Unlocked at level 12
Your defense is increased by 25% of your Vitality

Demon Hunter
Maximum Hatred reduced from 150 to 125

Active Skills
The order in which skills are awarded has been adjusted for levels 1 to 13.
Resource management for the Demon Hunter has been reworked significantly. Skills for the class now fall into the three categories: Hatred Generators, Hatred Spenders, and Discipline Spenders
Hatred Generators
Bola Shot: Generates 2 Hatred
Entangling Shot: Generates 4 Hatred
Evasive Fire: Generates 4 Hatred*
Grenades: Generates 2 Hatred
Impale: Generates 6 Hatred

Hatred Spenders
Chakram: Costs 10 Hatred
Elemental Arrow: Costs 5 Hatred
Hungering Arrow: Costs 10 Hatred
Rapid Fire: Costs 30 Hatred (initially) and 1.5 Hatred per second for each additional shot

Discipline Spenders
Caltrops: Costs 8 Discipline
Shadow Power: Costs 20 Discipline
Vault: Costs 10 Discipline
Evasive Fire: Costs 4 Discipline to Backflip

Additional changes include:
Bola Shot
On-hit damage increased from 100% to 105%
Damage reduced from 150% to 135%
Damage increased from 75% to 80%
Hungering Arrow
Damage increased from 115% to 145%
Pierce chance is once again a fixed 35% rather than scaling with level
Impale has been given a new spell effect. It is now a thrown dagger instead of a bow shot.
Rapid Fire
Damage increased from 35% weapon damage per shot to 38% weapon damage per shot
Shadow Power
Attack speed bonus reduced from 50% to 30%

Passive Skills
New passive skills have been added:
Tactical Advantage
Unlocked at level 10
Whenever you use Vault, Smokescreen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds

Active Skills
All Mantras now have a 15 second cooldown and grant a bonus effect for the first 3 seconds after activation

Additional changes include:
Blinding Flash
Spirit cost reduced from 50 to 30
Duration reduced from 5 second to 3 seconds
Breath of Heaven
Spirit cost reduced from 75 to 25
Healing amount reduced
Crippling Wave
Damage increased from 120% to 135%
Deadly Reach
Damage increased from 110% to 120%
Fists of Thunder
Damage increased from 100% to 120%
Lashing Tail Kick
Spirit cost increased from 25 to 30
Damage increased from 130% to 180%

Passive Skills
Healing per Spirit reduced

Witch Doctor
Active Skills
All Witch Doctor skills now do damage based on your weapon damage and cast at a speed based on your weapon attack speed.

Passive skills
New passive skills have been added:
Circle of Life
Unlocked at level 12
Whenever an enemy dies within 12 yards there is a 5% chance that a Zombie dog will automatically emerge
Jungle Fortitude
Unlocked at level 10
Reduces all damage taken by you and your pets by 20%

Active Skills
The order in which skills are awarded from levels 6 to 13 has been adjusted. Players will now unlock offensive and defensive spells in an alternating order.
All Wizard skills now do damage based on your weapon damage and cast at a speed based on your weapon attack speed.

Passive Skills
New passive skills have been added:
Critical Mass
Unlocked at level 12
Your critical hits reduce the cooldown of your spells by 1 second


Ability now unlocks at level 20, instead of level 5
Healing provided by this ability will now scale properly
When activated, ability will heal you for ¼ of your total health every 15 seconds
Will only heal when player is below 50% health, down from 67%
Slow amount reduced from 80% to 50%
Intervene is the new name for Taunt, and now unlocks at level 5
Radius of monsters to be taunted reduced from 30 to 10 yards
Duration reduced from 10 seconds to 5 seconds
Will now only cast when player is below 50%
Cooldown increased from 15 seconds to 30 seconds
Life regenerated by this ability will now scale properly


Players now start with 5 health potions
Health globes now heal you over 1.5 seconds rather than over 5 seconds
The number of chests, shrines, and other interactable items (e.g. bookcases and loose stones) has been greatly reduced across the entire game
Items sold from vendors will now be at least one item level lower than those that are currently available to a player via drops from monsters
The level of an item is now much more likely to match or be close to the level of the monster from which it dropped, and the affixes that appear are much more likely to be from the upper range

Several significant changes have been made to weapons and weapon damage affixes:
The damage bonus granted to two-handed weapons over one-handed weapons has been reduced from 15%-38% from level 1-60 to 13%-32%
Wands attack speed has been increased from 1.2 to 1.4
Quivers, Orbs, and Mojos will now always come with +Min/Max damage
Ceremonial Daggers will now frequently come with +Mana Regen
Wands will now frequently come with the +Max Arcane Power
The amount of inherent slow granted by cold weapons has been reduced from 3 seconds to 1 second
One-handed crossbows and daggers now pull from a separate pool of affixes for + damage
The damage variance between weapons of the same type has been reduced.

Bug Fixes
Fixed an issue that was causing two-handed Monk combat staves to not receive the proper damage bonus


A new Mortar affix has been added to the game. Mortar monsters will lob grenades at enemies outside melee range.
Lightning bolt damage from Electrified-enchanted monsters has been reduced by 40%
Monsters that are enchanted to an element (Molten, Electrified, etc.) now correctly have 50% resistance to their chosen element
Ex: Molten monsters will have 50% damage resistance to Fire at equal level
Wretched Mothers in Act I can now only summon one zombie at a time
Treasure Goblins are now immune to fear

Skeleton King
Whirlwind damage increased from 100% to 300%
Cleave damage increased from 80% to 100%


Blacksmiths now start with a Fist weapon and a Dagger weapon option to craft
Blacksmith leveling and crafting recipes have received a tuning pass

Pages of Training will now drop starting at level 6, down from level 8
The chance for Magic and Rare items to salvage into higher quality crafting material has been increased from 1% to 5%
Salvaging blue items now has a 1% chance to salvage into Legendary crafting material

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